Monday, October 27, 2008

The "impossible thing" is trust

One popular idea floating around is the Impossible Thing To Believe Before Breakfast, which is supposed to be what GM advice chapters tell us, supposedly,

"The GM is the author of the story and the players direct the actions of the protagonists."

Where is this written? In what book? What page? Nowhere, of course. What this sentence is, is a boiled-down version of GM advice chapters. But of course that's not the only way to boil it down. You can also express it like this:

The players get to control their characters. The GM gets to control everything else. Sometimes, there's overlap between the characters and everything else, and the control people have. That's what the rules and common sense are for.

This is closer to what those advice chapters actually say, and what most game groups have as an unspoken assumption before they roll dice or create characters. And of course it's not impossible at all.

Whereas what the ITTBBB is, is a reduction of many many GM advice chapters, reduced in such a way as to make them look absurd. It's not an actual quote from any rpg book at all. My reduction is closer to the essence of what GM advice chapters are actually saying.

I'd be interested if any single rpg contains the ITTBBB as an actual sentence or paragraph, except as a critique as an impossible thing. Can anyone pull up an rpg which actually says, "The GM is the author of the story and the players direct the actions of the protagonists," rather than saying, as I do,
"The players get to control their characters. The GM gets to control everything else. Sometimes, there's overlap between the characters and everything else, and the control people have. That's what the rules and common sense are for."
Which quote is closer to what game books actually say, and what gamers actually do? Seems to me like someone invented a solution, then had to invent a problem to fit it. They invented this problem to make it look like the GM is a bloodthirsty tyrant. And in fact few are. Players can and do trust their GMs. Perhaps what we're really dealing with here is that these rpg theorists lack trust in other people. The Impossible Thing To Believe Before Breakfast is trust.

1 comments:

thanuir said...

You might be interested in this Treasure tables post: http://www.treasuretables.org/2005/12/how-different-rpgs-define-the-gms-role

(I think the impossible thing is pretty much a red herring.)